Cinder : KI

Killer Instinct

Cinder
  • 6' 2"
  • 195 lbs
  • 31 years old

A convict, experimented on by UltraTech. A failed chemical weapon test mutated his body turning him into a living flame. Promised freedom if he defeats Glacius, he enters the fray.

The following biographical information is quoted from Rare's old website

Ben Ferris, a small-time criminal with counts of assault, breaking and entering and arson on his record, is the latest convict to be bought out of jail for Ultratech's twisted uses. His fate is to be used as a human guinea-pig in the company's chemical weapon developments, an unexpected side-effect leaving him consumed by fire but somehow, much to his own horror, still alive. He is kept confined in a top-security block until Ultratech decide to enter him into the tournament under the codename Cinder to defeat Glacius fairly and in full public view, his freedom providing the ultimate incentive.

Cinder Cinder
Cinder’s Special Moves
Move Name Key Combination Notes
Heatfist backback + QP  
Mirage halfcircleback + MP Immune to all projectiles
Mirage Hold QP halfcircleback Release QP Immune to all projectiles
Heatsink halfcircleback + FP  
Trailblazer forwardforward + Any Punch Ground or Midair
Trailblazer back Charge forward + Any Punch  
Inferno forwardforward + Any Kick  
Inferno back Charge forward + Any Kick  
Fireflash forwardquartercircleforward + Any Kick  
Cinder’s Finishing Moves
Move Name Key Combination Notes
Lava Pool backbackback + MP 1 to 2 player distance
Meltdown halfcircleforward + QK 1 player distance
Humiliation backbackback + FK 1 to 4 player distance
Ultimate Meltdown halfcircleback + MK During combo
Ultra Combo forwardforward + FP During combo
Ultra Combo backforward + FP During combo
Moves based on the SNES manual and the KI Arcade FAQ/Walkthrough by _Fulgore_

Cinder’s Ending

Leaving as the champion of the tournament, a hostile police reception awaits him outside the gates of UltraTech. As no stranger to confinement from his former life of crime, Cinder has no intention of being imprisoned again. Using his newly acquired power, he easily evades the capture attempt, leaving his potential captors in his wake. Picking a location suitable for his current condition he ponders his next move.